[Script] HP SP no mapa
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[Script] HP SP no mapa
ae rpg makers...com esse script mostra as barras de hp e mp no mapa
da para mudar o nome HP e MP se vc quiser tb...e tb a cor...basta ler com atençao o script
creditos para Guilink's
da para mudar o nome HP e MP se vc quiser tb...e tb a cor...basta ler com atençao o script
creditos para Guilink's
- Código:
#-----------------------------------------------------------------
# ¦ Guilink's barras de HP & MP ¦
#-----------------------------------------------------------------
# Ultimo Update: 24/11/05
# - Adicionado barra de MP
#-----------------------------------------------------------------
$hp_bar = true
$sp_bar = true
#-----------------------------------------------------------------
class Scene_Map
#-----------------------------------------------------------------
alias sk_bar_main main
def main
@bars = Window_Sk_Bars.new
sk_bar_main
@bars.dispose if @bars != nil
end
#-----------------------------------------------------------------
alias sk_bar_update update
def update
@bars.update if $hp_bar or $sp_bar
sk_bar_update
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Base < Window
#-----------------------------------------------------------------
def sk_initialize(font=0,size=22)
font = "Tahoma" if font == 0
self.contents = Bitmap.new(self.width-32,self.height-32)
self.contents.font.name = font
self.contents.font.size = size
end
#-----------------------------------------------------------------
def draw_text_outline(x,y,w,h,str,c=normal_color,a=0)
self.contents.font.color = Color.new(0,0,0,255)
self.contents.draw_text(x-1,y,w,h,str,a)
self.contents.draw_text(x+1,y,w,h,str,a)
self.contents.draw_text(x,y+1,w,h,str,a)
self.contents.draw_text(x,y-1,w,h,str,a)
self.contents.font.color = c
self.contents.draw_text(x,y,w,h,str,a)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
class Window_Sk_Bars <Window_Base> 64 then green -= 32
elsif green > 128 then green -= 64 end
b_color = Color.new(172,green,0,255)
# Making the bar
make_bar(x,y,w,color,w_color,b_color)
end
#-----------------------------------------------------------------
def draw_actor_sp(actor,x,y)
width = 128
y += 4
w = width * actor.sp / actor.maxsp
# White border and black back
border_back(x,y,width)
# Generating the color
val = 255 * ((actor.sp*100)/actor.maxsp)
red = 255 - val/100
color = Color.new(red,0,224,255)
w_color = Color.new(red,64,255,255)
if red > 64 then red -= 32
elsif red > 128 then red -= 64 end
b_color = Color.new(red,0,172,255)
# Making the bar
make_bar(x,y,w,color,w_color,b_color)
end
#-----------------------------------------------------------------
def border_back(x,y,width)
white = Color.new(255,255,255,255)
black = Color.new(0,0,0,255)
# White border
self.contents.fill_rect(x+1, y-1, width-2, 1, white)
self.contents.fill_rect(x, y, width, 1, white)
self.contents.fill_rect(x-1, y+1, width+2, 9, white)
self.contents.fill_rect(x, y+10, width, 1, white)
self.contents.fill_rect(x+1, y+11, width-2, 1, white)
# Black back
self.contents.fill_rect(x+2, y, width-4, 1, black)
self.contents.fill_rect(x+1, y+1, width-2, 1, black)
self.contents.fill_rect(x, y+2, width, 7, black)
self.contents.fill_rect(x+1, y+9, width-2, 1, black)
self.contents.fill_rect(x+2, y+10, width-4, 1, black)
end
#-----------------------------------------------------------------
def make_bar(x,y,w,color,w_color,b_color)
self.contents.fill_rect(x+2, y, w-4, 1, w_color)
self.contents.fill_rect(x+1, y+1, w-2, 1, w_color)
self.contents.fill_rect(x, y+2, w, 7, color)
self.contents.fill_rect(x+1, y+9, w-2, 1, color)
self.contents.fill_rect(x+2, y+10, w-4, 1, b_color)
end
#-----------------------------------------------------------------
end
#-----------------------------------------------------------------
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